YOU RUN THE GAME.WE’LL HANDLETHE HEADCOUNT.
Stop spending 2 hours every week chasing RSVPs in group chats. Create a game, share the link, and know exactly who’s coming — before you leave the house.
THE MATH ON YOUR WEEKLY GRIND
That’s 100 hours a year. Coordinating instead of playing.
YOUR WEEK WITH HANGTIME
CREATE THE GAME
Set the date, time, venue, spots. Takes 60 seconds. Repeats every week.
DROP THE LINK
One link in the group chat: "Sunday run is up. Lock your spot here." Your last message about logistics.
CHECK THE BOARD
Open your dashboard. 8 locked in, 2 game-time decisions, 1 on the bench. You know what you're working with.
JUST PLAY
No counting. No chasing. No surprises. Show up and hoop.
Total time spent on logistics: 5 minutes. Not 2 hours.
YOUR COMMAND CENTER
LIVE HEADCOUNT
Real-time. Not "I think we have 8 based on the emoji reactions." Actually 8. Names attached.
THE BENCH
Game full at 10? Player #11 goes on the bench. Someone drops, the next player gets called up automatically.
GAME-TIME DECISIONS
The GTD status lets players signal "maybe" without blowing up your count. You see the real number and the maybe number separately.
TIERED ACCESS
Your core crew gets first dibs when you post. 24 hours later, open it to the wider group. You control the quality.
SHAREABLE LINK
One URL works everywhere — WhatsApp, iMessage, email. Players tap it, enter their name, tap "I'm in." No app download.
GAME HISTORY
Track who shows up. See attendance streaks. Know who's reliable and who's a ghost.
WHAT THIS ACTUALLY CHANGES
You’re not just a scheduler. You’re a curator.
You pick players for culture fit. You balance teams so the game stays competitive. You set the tone — no arguing, no cherry-picking, respect the gym.
That work is invisible. Your players don’t see the 15 DMs you sent or the 3 no-shows you scrambled to replace. They just show up and play.
HangTime doesn’t replace you. It frees you up to do the part that actually matters.
YEAH, BUT...
"My players won't click a link."
They already click links in the group chat. This one just has a button that says "I'm in" instead of an emoji reaction. No app download. No login. One tap.
"The group chat works fine."
Does it? How many times have you recounted this week? The chat is great for banter. It's terrible for headcount.
"Is this overkill for pickup?"
We built this for pickup. Not leagues. Not tournaments. Just: how many people are coming, and who are they.
"What if nobody uses it?"
You're the organizer. If you share the link, they'll use it. Players follow the commissioner.
YOUR GAME DESERVES BETTER.
You’ve been running this game with nothing but a group chat and sheer willpower. Now imagine running it with an actual headcount.