FOR ORGANIZERS

YOU RUN THE GAME.WE’LL HANDLETHE HEADCOUNT.

Stop spending 2 hours every week chasing RSVPs in group chats. Create a game, share the link, and know exactly who’s coming — before you leave the house.

THE MATH ON YOUR WEEKLY GRIND

Post "Numbers for Sunday?"15 min
Chase 8 replies via DM30 min
Count emoji reactions (twice)10 min
Field 4 "I'm 50/50" texts15 min
Send reminder Saturday night10 min
Update the count Sunday morning15 min
Scramble when 3 guys no-show20 min
TOTAL EVERY WEEK2 HRS

That’s 100 hours a year. Coordinating instead of playing.

YOUR WEEK WITH HANGTIME

MON

CREATE THE GAME

Set the date, time, venue, spots. Takes 60 seconds. Repeats every week.

TUE

DROP THE LINK

One link in the group chat: "Sunday run is up. Lock your spot here." Your last message about logistics.

FRI

CHECK THE BOARD

Open your dashboard. 8 locked in, 2 game-time decisions, 1 on the bench. You know what you're working with.

SUN

JUST PLAY

No counting. No chasing. No surprises. Show up and hoop.

Total time spent on logistics: 5 minutes. Not 2 hours.

YOUR COMMAND CENTER

LIVE HEADCOUNT

Real-time. Not "I think we have 8 based on the emoji reactions." Actually 8. Names attached.

THE BENCH

Game full at 10? Player #11 goes on the bench. Someone drops, the next player gets called up automatically.

GAME-TIME DECISIONS

The GTD status lets players signal "maybe" without blowing up your count. You see the real number and the maybe number separately.

TIERED ACCESS

Your core crew gets first dibs when you post. 24 hours later, open it to the wider group. You control the quality.

SHAREABLE LINK

One URL works everywhere — WhatsApp, iMessage, email. Players tap it, enter their name, tap "I'm in." No app download.

GAME HISTORY

Track who shows up. See attendance streaks. Know who's reliable and who's a ghost.

WHAT THIS ACTUALLY CHANGES

You’re not just a scheduler. You’re a curator.

You pick players for culture fit. You balance teams so the game stays competitive. You set the tone — no arguing, no cherry-picking, respect the gym.

That work is invisible. Your players don’t see the 15 DMs you sent or the 3 no-shows you scrambled to replace. They just show up and play.

HangTime doesn’t replace you. It frees you up to do the part that actually matters.

YEAH, BUT...

"My players won't click a link."

They already click links in the group chat. This one just has a button that says "I'm in" instead of an emoji reaction. No app download. No login. One tap.

"The group chat works fine."

Does it? How many times have you recounted this week? The chat is great for banter. It's terrible for headcount.

"Is this overkill for pickup?"

We built this for pickup. Not leagues. Not tournaments. Just: how many people are coming, and who are they.

"What if nobody uses it?"

You're the organizer. If you share the link, they'll use it. Players follow the commissioner.

YOUR GAME DESERVES BETTER.

You’ve been running this game with nothing but a group chat and sheer willpower. Now imagine running it with an actual headcount.

Free for crews under 30
Set up in 5 minutes
No app download for players
Your game, your brand